plaristocrates.com

I liked you better before you sold out

Norman Nazaroff

I am a motivated and enthusiastic leader with excellent communication skills, both written and spoken. In addition to my proficiency with general game development (including programming, sound design, user interfaces and technical gameplay design) I have extensive experience leading medium-sized development teams while working under deadlines and varying layers of management.

Experience

Jan 2008 – Present

Human Head Studios, Inc. [link] — Madison, Wisconsin

Technical Level Designer, Unannounced AAA title

  • Working with a highly customized and expanded version of DoomScript.
  • Rapid prototyping of new gameplay concepts, mechanics and devices.
  • Planning and implementing, in collaboration with others, core game-wide systems.
  • Cinematic sequence scripting, including timing and blending animations, movement, cameras and other aspects of choreography.
  • Wiring entities and events in production maps using Radiant.

Aug 2006 – May 2007

Husky Game Development Enterprise [link] — Houghton, Michigan

Lead Designer and Producer, Parallels

  • Created original game concept and design specifications for a multiplayer FPS modification using Valve’s Source engine.
  • Managed a ten-person team responsible for programming, mapping, QA, system design and other tasks.
  • Modified engine programming using a combination of C and C++. Included analyzing Valve’s code to understand execution flow, coding style and class hierarchies.
  • Secured funding and tools through university department chairs and the Husky Game Development Board of Directors.

Sept 2005 – Dec 2005

Husky Game Development Enterprise [link] — Houghton, Michigan

Lead Programmer and Design Assistant, Sober

  • Created original game concept for a Java-based, college-themed RPG on the PC platform.
  • Designed and programmed Sober’s 2D animation engine from the ground-up, including basic support for events, triggers and NPC interactions.
  • Used multi-threading and object-oriented programming with Java 5.0 to create the animation system.
  • Directed database, user interface and system development for a small team of programmers.

Summers of 2004 & 2005

Siemens VDO Automotive — Auburn Hills, Michigan

Software Quality Assurance Intership

  • Lead software tester for the GMX295 project, an advanced radio system that functioned as an internal command/control station for all vehicle module communications.
  • Provided testing and supervision for GMX245 and GMX201.
  • Created test specifications for in-house testers based on client specifications.
  • Represented the QA group at client meetings and provided on-site testing as needed.
  • Served as technical liaison to the software development team and provided user interface feedback.
  • Performed black-box and in-vehicle testing on radio modules and instrument panels.

Education

Graduated May 2007

Michigan Technological University [link] — Houghton, Michigan

  • Cumulative GPA: 3.0
  • BS in Computer Science
  • Relevant courses include: 3D Game Programming (openGL), Human-Computer Interface Design, Artifical Intelligence, Computer Networks, C++/Java Programming, Data Structures, Sound Design, Scientific and Technical Communication

Oct 2003 – Mar 2004

Tohoku University [link] — Sendai, Japan

  • Focused on language skills and cultural exchange.
  • Worked on research projects alongside Japanese professors and graudate students.

Activities, Awards and Honors

Apr 2007

Houghton Game Jam Coordinator and Chair [link]

  • Proposed, planned, organized and ran the first ever Houghton Game Jam as part of MTU’s IGDA chapter.
  • Designed and constructed the event’s website using modern semantic XHTML, CSS and PHP.
  • Participated in the competition with an original game created using Microsoft’s XNA architecture and C#.

Hobbyist Web Developer and Enthusiast

  • Approximately six years of experience with HTML, XHTML, XML, CSS, PHP and JavaScript.
  • Experience with graphic design techniques and tools, including Adobe Photoshop 5.0 through CS2.
  • Knowledge of accessibility standards and requirements and how to achieve them.
  • Site design portfolio available here.

Other Notable Achievements

  • Eagle Scout with BSA Troop 179 in Farmington Hills, Michigan.
  • Basic Japanese language comprehension, providing a foundation for quick study and improvement.
  • Fighting game tournament experience with Soul Calibur 2, including top eight finishes at the Penny Arcade Expo in Seattle, Washington.